The anime market is expected to grow by USD 52,996.6 million by 2032

The anime market is expected to grow by USD 52,996.6 million by 2032 | Pro Club Bd

Growing popularity and rising sales of anime content to fuel market growth. Japan is the leading region in the anime market. The live entertainment segment is expected to dominate the market. The growing preference of OTT platforms to display entertainment content is a key driver and accelerator for anime market demand

NEWARK, Del., July 19, 2022 /PRNewswire/ — The global anime market is expected to be worth $25,624 million in 2022 and $52,996.6 million by 2032, with a CAGR of 7.5 percent from 2022 to 2032.

The increasing preference of OTT platform for entertainment content viewing is expected to be a major driver of anime content demand throughout the forecast period. The increasing number of anime production companies and film artists are also contributing to the expansion of anime market share.

Recent trends in the anime market driving sales of anime content include advances in computer animation techniques. Anime creators have reduced production costs through the use of development technologies. The number of production companies operating in the global anime market has increased dramatically, creating numerous market growth opportunities.

The increasing propensity of millennials to watch anime content and the increase in disposable income in emerging markets have created growth opportunities in the anime market.

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The anime market has attracted a staggering number of new consumers as a result of the rapid expansion of distribution channels such as Crunchyroll, Daisuki, Netflix and Amazon. The availability of live entertainment and internet streaming of such content has led to a surge in the popularity of anime.

In addition, the increasing use of cutting-edge technologies such as blockchain and artificial intelligence (AI) in anime games to improve the overall gaming experience bodes well for the expansion of the anime market.

Anime entertainment is becoming more and more popular around the world. Some of the most popular anime series are Naruto, One Piece, Hunter X Hunter and Dragon Ball Z. Anime comics, also known as manga, are growing in popularity among anime fans around the world.

Important insights from the market study

  • Between 2022 and 2032, the live entertainment segment is expected to lead the anime market with a share of 8,366.3 million and grow at a CAGR of 9%.
  • Moreover, merchandising accounted for more than 29 percent of global sales in 2021 and is expected to keep growing in the anime industry during the forecast period.
  • The online distribution category is likely to grow at the fastest CAGR over the forecast period. Increasing sales of anime material through application games and Internet streaming platforms, especially in overseas markets, are expected to fuel the segment’s growth.
  • 2021, Japan has the largest market share of more than 43.0 percent and is expected to maintain its dominance throughout the projected period. Japan is known as a hotspot for animation studios. in the Japanthere are approximately 622 animation studios with over 542 in Tokyo alone.
  • That middle East and Africa (MEA) is projected to grow at a CAGR of 9.4% from 2022 to 2032 owing to the region’s growing fan base for anime content.

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“The rising popularity of anime content is expected to propel the anime market during the forecast period. The development of anime games as well as the growing demand for online distribution of anime content, which accounts for a significant portion of anime sales, are expected to drive the growth of the anime market.”- Future Market Insights Analyst.

competitive landscape

The presence of several Players in the anime market makes it more competitive. The number of item distributors and manufacturers in the anime sector has grown significantly in recent years. As merchandising and licensed items became more competitive, the value chain in the global anime market expanded.

The growing number of creative content owners licensing their anime productions and gaming characters to a small number of distributors and manufacturers is driving r upSales in the merchandising and licensing market.

The following companies are among the major players in the global anime market: Production IG, Inc., Madhouse Inc., Kyoto Animation Co., Ltd., Toei Animation Co., Ltd. and Bones Inc.

Recent developments in the anime market:

  • Netflix has partnered with six Japanese anime developers, including Shin Kibayashiotsuichi, Mari YamazakiCLAMP, Yasuo Ohtagaki and Tow Ubukata to deliver original anime content February 2020.
  • Masterpiece Studio, a developer of 3-dimensional creative and animation software platforms, has announced the release of a free edition of Masterpiece Studio Pro in November 2021. The advanced platform would provide artists and independent producers with a full VR creative suite for deploying 3D products and characters for animation, gaming and metaverse.
  • in the March 2022Kinetix, a deep tech company, has partnered with Adobe, the pioneer of 3D animation, to make 3D animation powered by artificial intelligence (AI) widely available for developers.

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Key Segments Covered in Anime Industry Research

After application:

  • TV
  • Movie
  • Video
  • internet distribution
  • merchandise
  • music
  • pachinko
  • live entertainment

By region:

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • MEAS

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Table of Contents

1. Summary

1.1. Global Market Outlook

1.2. Demand-side trends

1.3. Supply-side trends

1.4. Technology Roadmap Analysis

1.5. Analysis and Recommendations

2. Market Overview

2.1. Market Coverage / Taxonomy

2.2. Market Definition / Scope / Restrictions

3. Market background

3.1. market dynamics

3.1.1. driver

3.1.2. limitations

3.1.3. opportunity

3.1.4. tendencies

3.2. scenario forecast

3.2.1. demand in the optimistic scenario

3.2.2. demand in the probable scenario

3.2.3. Demand in the conservative scenario

3.3. Opportunity Map Analysis

3.4. Product Life Cycle Analysis

3.5. Investment feasibility matrix

3.6. PESTLE and Porter’s analysis

3.7. regulatory landscape

3.7.1. By key regions

3.7.2. By key countries

3.8. Outlook on the regional parent market

4. Global Anime Market Analysis 2017-2021 and Forecast, 2022-2032

4.1. Analysis of Historical Market Size Value (Million USD), 2017-2021

4.2. Predictions for Current & Future Market Size Value (Million USD), 2022-2032

4.2.1. Analysis of year-on-year growth trend

4.2.2. Absolute $ Opportunity Analysis

Table of contents continued..!

About the Technology Division at Future Market Insights

That technology The Future Market Insights team provides expert analysis, time-efficient research, and strategic recommendations with the goal of delivering authentic insights and accurate results to help clients worldwide. With a repertoire of more than 100 reports and more than 1 million data points, the team has been analyzing the industry in more than 50 countries for over a decade. The team provides a brief analysis of key trends, including competitive landscape, profit margin, and research development efforts.

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